Tag: worldbuilding
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Worldbuilding: Naming Countries
Check my posts on governments if you want better explanations. I’m no authorative source on naming conventions, but here’s some things I’ve observed throughout my life. Also, not complete and will probably be always updated. Naming Countries When you use the random name generator in Stellaris (a video game), it tends to generate names that…
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Worldbuilding: Government Political Systems and Socio-economic Ideology
Its hard to seperate them, so let us talk about them all at once! Its fun to take inspiration from real life! Probably a lot more stuff to add, but this is good for now. Remember: a state is just a political entity. A country can be made up of states or a state can…
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Worldbuilding: Government Power Structure
Probably a lot more stuff to add, but this is good for now. Power Structure Federation A federation is a political system in which semi-autonomous self governing administrative polities form a union under a federal government while retaining constitutionally protected powers of self-rule. Authority is formally divided between the federal government and the constituent members,…
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Worldbuilding: Government Sovereignty
Know how people sometimes say “that country’s a puppet state!” or something like that? Well, what’s a puppet state? Probably a lot more stuff to add, but this is good for now. Client state A client state is typically a formally independent state that is under the control or influence of a larger power. There…